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Robotic Reporters August 23, 2009

Posted by iambinary in homo_sapiens.
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have you watch the news, because i noticed how robotic-like a great many reporters are when speaking. why not simply have an automation instead? but more importantly, why would you ever wish to do a job that an automation can do w/superior efficiency?

do human beings believe they live forever?

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Maintance of Machinery August 23, 2009

Posted by iambinary in imagination.
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is it true that the number of hours per day spent maintaining our equipment doubles every 18 months?

jnd.org/dn.mss/people_are_from_earth_machines_are_from_outer_space.html

if this was true, it would become practically infeasible. well, at least some ppl have a wild imagination.

What is the Appeal of Fashion? August 23, 2009

Posted by iambinary in learning.
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The appeal of fashion stems from [needs edit]

bergdorfgoodman.com/store/catalog/templates/Entry.jhtml?itemId=cat243844&parentId=cat296610&masterId=cat000000

techdigest.tv/2007/07/opinion_whats_t.html

The Problem of the Temporary August 23, 2009

Posted by iambinary in imagination.
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Why is it a problem? because value does not degrade, it completely dissipate. after an event is over, or an emotion evoked from a film, as human beings, you’re left wanting more, or reminiscing on the past. Look at famous people who are no longer famous, and understand how they live their future life looking back at the past that is long gone.

So really, why is it a problem? at the core, it’s actually a problem of desire for significance. if that desire wasn’t in existence, temporariness won’t make a difference.

Presuming this is a problem, what is the root cause of this problem? – ???

What precisely, exactly, quantify the “temporary”? – anything that doesn’t last =D

dd to perception, as they said “so many questions, and so few answers”

The Problem of Perception August 17, 2009

Posted by iambinary in learning.
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Why is this a problem? – because perception is the basis of what create everything we believe to be true, it frames our understanding, our actions, emotions, and everything – at the core – that makes us who we are, and how we believe they are.

So really, why is this a problem? – because it predetermines ends. it lessens the value of life and living.

Presuming this is a problem, what is the root cause of this problem? – …needs update

What precisely, exactly, is “perception”? – not even the top academics know anything worth their salt. as they said “so many questions, so few answers.”

http://en.wikipedia.org/wiki/Perception

root

Irrationality August 17, 2009

Posted by iambinary in homo_sapiens.
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it is irrational for you to believe that you can time what is not fixed and constant – thedigeratilife.com/blog/stock-market-timing-advice-investors/

Lazy Girls & Boys Watching August 17, 2009

Posted by iambinary in homo_sapiens.
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future of online video lacks clarity, but more significantly, what’s there to merely watch? –

cisco-says-video-traffic-growing-but-wheres-the-business-going-to-come-from.html

cable-companies-hyping-overthetop-video-services-but-wheres-the-business-model-1.html

independent-con.html

Pretty Visuals (PV) =D August 17, 2009

Posted by iambinary in point_being?.
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attempts to break possible assumptions, though i didn’t hold those assumptions, but hey, it’s PV –

visualcomplexity.com/vc/project.cfm?id=672

quantifying-and-visualizing-remoteness.html

The Beauty of Being Unnoticeable August 17, 2009

Posted by iambinary in air_2_breathe.
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it seems that twitter was under attack, and that’s the problem w/ security – we don’t typically notice, it’s not a big deal, and this: jnd.org/dn.mss/when_security_gets_in_the_way.html

fundamentally these little happenings are simply not noticeable…

internetevolution.com/author.asp?section_id=466&doc_id=180195&

calculatedriskblog.com/2009/08/problem-bank-list-unofficial.html

globaleconomicanalysis.blogspot.com/2009/08/us-payrolls-less-than-meets-eye.html

Different Cups of Tea August 17, 2009

Posted by iambinary in learning.
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principally you travel earth for tradition, and you travel the Web for innovation. you leave tradition behind when you say arrivederci while you don’t hear that often on the Web.

lonelyplanet.com/italy/tuscany#video-ltv-D72E4D31003B5581

Camera Design August 17, 2009

Posted by iambinary in imagination.
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in game design, isometric graphics is highly limiting, especially for the camera, and is _not_ recommended. you can do better.

coolinfographics.blogspot.com/2009/06/skirt-lengths-on-flickr-infographic.html

datamining.typepad.com/data_mining/2009/07/infographics-tutorial.html

3 Properties of Benefits (1 out of 2) August 9, 2009

Posted by iambinary in learning.
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a benefit has to have at least one, if not all, of these:

  1. be unique (cannot be gained in equal proportion elsewhere from doing other things)
  2. have real impact (with observable and probable results)
  3. solves a problem (or realistic, potential future problems)

otherwise, it’s not a benefit. a benefit needs to be fairly complemented by costs if any publishing source likes to become a respectable one: audio.tutsplus.com/articles/general/the-benefits-of-learning-to-play-music/

Why do Projects Fail? 1 out of 3 August 6, 2009

Posted by iambinary in learning.
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why do projects like spaceref.com/news/viewpr.html?pid=5413 or insignificant ones like emsgamers.com/ fail? “For example, NASA did not complete a project plan or develop sufficient information.” here’s a brief list:

1 bad leadership/poor communication (the first one is nothing new)

2 no project plan, no idea what the project really is

3 vague requirements

4 inefficiency and wasting everyone’s time

i wouldn’t really recommened buying one of the thousands of “leadership” books on amazon, but for some people, it could help.

thespacereview.com/article/372/1

codinghorror.com/blog/archives/000588.html

For example, NASA did not complete a project plan or develop sufficient information

Exceptionalism August 3, 2009

Posted by iambinary in perpetual_chaos.
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Exceptionalism is the culture of being atypically apart from the considered norm of the times; this term is typically used for its politically negative connotations over such other terms as independence or sovereignty.

jolt.law.harvard.edu/articles/pdf/v22/22HarvJLTech381.pdf

gavinbaker.com/2009/01/18/exceptionalism-in-science-and-in-cyberspace/

Talks @ Yale & other Elite Palaces August 3, 2009

Posted by iambinary in point_being?.
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preface: so what was this 2007 talk about? i won’t know; it’s excessively long.
conclusion: given the multitude of talks @ Elite Palaces i’ve observed, i bet i’m not missing out!

joelonsoftware.com/items/2007/12/03.html

Wasted Potential August 3, 2009

Posted by iambinary in imagination.
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a model based on scarcity, never being able to expand past 100% – level-1-design.blogspot.com/2009/07/triangular-logic.html

throughout human history, inventive technologies and abundance in human imagination and intelligence has enabled us to surpass the 100% of the times. since games aren’t designed for life, the main problem here (for the conceptual model as it applies to life) is to inaccurately fix 100% onto a given quantity. this kind of thinking prevents us from ever evolving beyond presumed limits – and that is an immensely sad fate.

We’re still Friends =D August 3, 2009

Posted by iambinary in perpetual_chaos.
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forgiveness for the continued war on digital landscape – http://www.wired.com/epicenter/2009/07/feds-want-apple-and-att-to-explain-google-voice-rejection/

Parallels Psychology August 3, 2009

Posted by iambinary in perpetual_chaos.
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the logic supporting the notion of ruining an academic field that was already broken perplexes – freakonomics.blogs.nytimes.com/2009/07/29/apparently-ive-ruined-economics-again/

Grasping, Slipping the Imaginary August 3, 2009

Posted by iambinary in imagination.
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that games typically are not designed for the realistic life; that they are fantasy – gamasutra.com/view/feature/4091/anatomy_of_a_game_mechanic.php?page=3

en.wikipedia.org/wiki/Law_of_diminishing_returns

Circling Thoughts August 3, 2009

Posted by iambinary in point_being?.
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let’s not debate empty, unquantifiable words (a fav wasteful pastime of philosophy..) – nextmmo.blogspot.com/2009/07/more-art-of-game-design-and-elegance.html

though the remark ‘Players have no idea what they want to do, they only know how they want to feel’ was interesting, and needs exploration.

In Cages of Freedom August 3, 2009

Posted by iambinary in homo_sapiens.
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don’t know a better way to put this than this: humans are faulty – level-1-design.blogspot.com/2009/03/on-secrecy.html

this problem shown in the link also stems from one, or two (i forget), of the human flaws noted @ en.wikipedia.org/wiki/List_of_cognitive_biases

Lost in Translation July 31, 2009

Posted by iambinary in state_of_transition.
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translating from iambinary.weebly.com/

in case you weren’t aware, the title is from a nicely-done film: rottentomatoes.com/m/lost_in_translation/