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Grasping, Slipping the Imaginary August 3, 2009

Posted by iambinary in imagination.

that games typically are not designed for the realistic life; that they are fantasy – gamasutra.com/view/feature/4091/anatomy_of_a_game_mechanic.php?page=3




1. Wasted Potential « Humanitarian Aid - August 3, 2009

[…] in human imagination and intelligence has enabled us to surpass the 100% of the times. since games aren’t designed for life, the main problem here (for the conceptual model as it applies to life) is to inaccurately fix 100% […]

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