jump to navigation

Maintance of Machinery August 23, 2009

Posted by iambinary in imagination.
add a comment

is it true that the number of hours per day spent maintaining our equipment doubles every 18 months?


if this was true, it would become practically infeasible. well, at least some ppl have a wild imagination.


The Problem of the Temporary August 23, 2009

Posted by iambinary in imagination.
add a comment

Why is it a problem? because value does not degrade, it completely dissipate. after an event is over, or an emotion evoked from a film, as human beings, you’re left wanting more, or reminiscing on the past. Look at famous people who are no longer famous, and understand how they live their future life looking back at the past that is long gone.

So really, why is it a problem? at the core, it’s actually a problem of desire for significance. if that desire wasn’t in existence, temporariness won’t make a difference.

Presuming this is a problem, what is the root cause of this problem? – ???

What precisely, exactly, quantify the “temporary”? – anything that doesn’t last =D

dd to perception, as they said “so many questions, and so few answers”

Camera Design August 17, 2009

Posted by iambinary in imagination.
add a comment

in game design, isometric graphics is highly limiting, especially for the camera, and is _not_ recommended. you can do better.



Wasted Potential August 3, 2009

Posted by iambinary in imagination.
add a comment

a model based on scarcity, never being able to expand past 100% – level-1-design.blogspot.com/2009/07/triangular-logic.html

throughout human history, inventive technologies and abundance in human imagination and intelligence has enabled us to surpass the 100% of the times. since games aren’t designed for life, the main problem here (for the conceptual model as it applies to life) is to inaccurately fix 100% onto a given quantity. this kind of thinking prevents us from ever evolving beyond presumed limits – and that is an immensely sad fate.

Grasping, Slipping the Imaginary August 3, 2009

Posted by iambinary in imagination.
1 comment so far

that games typically are not designed for the realistic life; that they are fantasy – gamasutra.com/view/feature/4091/anatomy_of_a_game_mechanic.php?page=3